Life Is Just A Dream™

Gaming News, Reviews, And More...

  • RSS
  • Delicious
  • Facebook
  • Twitter

Popular Posts

YouTube Page
Facebook Page
Console Sale's
Speed Test

Total Pageviews

Popular Posts

Thumbnail Recent Post

Battlefiled 3 Multiplayer

JETS, CONQUEST, MULTIPLAYER GAMEPLAY

Game Feast

NEC BIRMININGHAM 16-18 Sept 2011

G.V.C

is all about gaming, From Gameplay, Multiplayer, To DLC... If you want to watch one of our LIVE gameplay streams, or Multiplayer matchs. THEN CLICK HERE!

Gears Of War 3

All The Info on the Final part of the trilogy

Deus Ex: Human Revolution

We got our hands on a preview build of the game, has Edios montreal done a good job, or have they gone down the road of another FPS?

Archive for October 2010


Making a game about the “The Divine Comedy” would never of been an easy task, yet Visceral Games have done just that, well at least the first part of “The Divine Comedy” withDante’s Inferno” even though we can say the game doesn’t quite stick to the Poem this doesn’t mean it’s not good, Far from it as Visceral Games take on “Dante’s Inferno” is somewhat of an action adventure/hack n Slash game.



You play as Dante, a Knight in the king’s crusade which starts off with you being attacked by the prisoner’s that you have kept locked up, and you are given a brief tutorial of the combat and controls; X= light Attack, Y= heavy attack, Right stick= Dodge, Left trigger= Block B= Beatrice’s Holy Cross [which you don’t get until later] after you get to grips with the controls you are confronted by Death and told you and your loved one’ will suffer for your sin’s.



Well as most people who have actually read the “The Divine Comedy” would know Dante was not a Knight he was a 13th century Italian poet. But then if they had stuck to the Poem then we think we would have some rather confused Gamers’ on our hands as it’s not easy to understand let alone put into a game. Any way this is the direction Visceral Games went and as we said it’s not a bad direction by any means, as we said Death appears and Dante refuses to allow his beloved Beatrice to be punished, and this starts off Dante’s quest for Revenge, Redemption and maybe even Forgiveness as he traverse’s the 9 Circle’s of Hell.



And over the course of the game you keep, meeting up with The Roman poet Virgil who will read parts of the poem and guide you through the Inferno.


“they had their faces twisted toward their haunches
and found it necessary to walk backward,
because they could not see ahead of them.
…and since he wanted so to see ahead,
he looks behind and walks a backward path



The combat in “Dante’s Inferno” is not quite up there with the likes of God Of War or Ninja Gaiden but it’s still satisfying none the less, we never got tired of punishing people ok we did absolve some sinner’s you can upgrade Deaths Scythe or Beatrice’s holy cross these paths are classed as Unholy/Holy. You do this by using the soul’s you have set free, dammed or killed. We went for the unholy path on our first play through, and then finished off the Holy path on our second.



The combat can get quite fast and even on the Normal setting we found the game to be quite a challenge at some points especially at the trial’s later on in the game, there are QTE’s in the game usually during the Boss fights or when you’ve damaged an enemy enough to pull these move’s off Now this is one area where “Dante’s Inferno” lets it slip as some of the enemies don’t have this option they don’t even allow you to do different move’s to them i.e. you can’t grab them then; punch/throw etc as once you damaged them enough you can only either punish/Absolve them which was a shame really.



You can do juggle combo’s which you’ve come to expect from these’s type’s of game’s you even get to ride some of hells beast’s which open’s some good opportunities during combat But again some parts of it felt a bit let down, as you can tell “Dante’s Inferno” could of done with some more move’s or even some Different weapon’s as you go through the whole game with Death’s Scythe/Beatrice’s Holy Cross.



But then as we said this is Visceral Games Vision on the Inferno and on some parts it looks’s amazing and others not so much. after Visceral Games did Dead Space you’d expect quite the high standards from them, well it is here in some area’s but it still does lack polish, especially the platforming sections got to say though there vision of some things is Bizarre as we could never look at another woman’s……. the same again or baby’s too!



Each area of the Inferno is different to the next and is done quite well yet we couldn’t help but feel as though it could have been more to it but then maybe Visceral Games had to be careful and not to go too far, Dante’s Inferno will last around 10hrs+ on the default difficulty but beyond that there is not much to make you go back unless you want to max out both unholy/holy, There is going to be some DLC in the form of Forest pack which really should have been in the game, and a co-op challenge/editor pack. But will people keep the game for these or will the move on to God of War 3 or maybe something else.



Overall Dante’s Inferno is a good game and that’s it yes it’s fun but memorable? No it’s a guilty pleasure, it’s a game you play and enjoy but you won’t think too much of your journey through the Inferno [the 9 circles of hell] once it is over, but we will say it’s is going to be good to see what Visceral Games does for Purgatory/Purgatorio.


PRO’s:



  • Combat System

  • Story

  • Nice References to Alighieri’s “Divine Comedy”

  • Boss Battle’s


CON’s:



  • Weak Platforming Sections

  • Only One Weapon?

  • Could Of Been Much More


  1. Here are the code’s so far for Lost Planet 2; Go to my page and select the Character Customization tab, the press X to bring up the Password screen and enter these into them!

    Item Name————-Code———Details———-Colours——Availability
    ———————————————————————————————————-
    T-Shirt 1 (M/F) = 73154986 Red Weekly Famitsu (Red) XBox-PS3

    T-shirt 2 (M/F) = 94372143 Xbox360 ————-(White) XBox Only

    T-Shirt 3 (M/F) = 69088873 Midnight Live 360 (White) XBox Only

    T-shirt 4 (M/F) = 40358056 Dengeki Playstation —-(?) PS3 Only

    T-shirt 5 (M/F) = 96725729 Yellow Den geki —(Yellow) XBox-PS3

    T-shirt 6 (M/F) =

    T-shirt 7 (M/F) =

    T-shirt 8 (M/F) = 63152256 ?? ————————(Black) XBox-PS3

    T-Shirt 9 (M/F) = 34297758 Weekly Playboy (Hot Pink) XBox-PS3

    T-Shirt 10 (M/F) = 88020223 Blue Famitsu.com (Cyan) XBox-PS3

    T-Shirt 11 (M/F) = 25060016 4gamer.net ——-(Green) XBox-PS3

    T-Shirt 12 (M/F) = 65162980 ?? ————-(Purple+Tan) XBox-PS3

    T-Shirt 13 (M/F) = 56428338 ?? ———————-(Blue) XBox-PS3

    T-Shirt 14 (M/F) = 18213092 WCP——————(Green) XBox-PS3

    T-Shirt 15 (M/F) = 26797358 ?? ——(White+Dark Blue) XBox-PS3

    T-Shirt 16 (M/F) = 71556463 ?? ——————-(Purple) XBox-PS3

    T-Shirt 17 (M/F) = 31354816 WCP 241 (White+Brass) XBox-PS3

    T-Shirt 18 (M/F) = 12887439 StreetJack —(Light Blue) XBox-PS3



Here we have some codes for Medal Of honor [EA Online Pass] these codes are on a first come and use basis, so please don't message/email complaining that you didn't get one. Hopefully we will get more or other codes for other games!

XBOX 360:


BTW38-PJ2DV-CK7TQ-J8FFG-XP6HT

G8QYJ-48JJR-KRX37-QW82C-J4W7J

PS3:

4FGF-2DBH-2QJG

G5QQ-FGBP-3KP2

PHH9-BKB3-FK2P

NP2N-KPBE-64E2





Reach has fallen, Bungie has left the franchise (?) and Halo has had it's romantic send off ('cept for online of course), I believe it's high time to look back on the bravest and most underrated entry in the franchise; ODST.


No one wanted ODST, it's as simple as that. Die hard Halo fans, still fragging away on Halo 3's multiplayer, were hungry for another story continuation, perhaps a return from Master Chief himself. What they didn't want was a touchy feely prequel starring the distinctly un-augmented members of the Orbital Drop Shock Troopers. It's not that the premise of ODST was a bad idea, it just seemed for many a creative and narrative step back for the Bungie team, fortunately, this couldnt be further from the truth.


ODST remains one of the best games in the franchise, it may not have had the robust tool set of Halo 3, or brought anything new to the FPS table like Halo: Combat Evolved, but what it did have was a bold new visual palette and a further fine tuning of those sweet Halo mechanics.


Its clear now that the darker, less vibrant art style of ODST was a dry run for the complete overhaul of Reach, but at first it seems strange and uncomfortable. Ushering the FNG through the desolate night-time streets, not a soul in sight aside from a handful of patrolling covenant, has a tension usually reserved for survival horror titles. The daytime flashbacks are almost a relief, those familiar purple shades soothing the players rattled mood.


The games structure and flow can often make it seem like a greatest hits of previous Halo games. Each clue found on the streets leads to a linear daytime skirmish in which you control one of the other ODSTs, who each have generic FPS roles (soldier, heavy, sniper etc). Yet amongst all that familiarity is a great story containing some engaging characters.


The story of the FNG is a thinly veiled nod to film noir and the hard boiled detective novels of the 1950's. It's fun to think of Bungie as Raymond Chandler, with the FNG as his Phillip Marlowe, getting knocked about in some godforsaken rain drenched city, slowly gathering the clues to solve the mystery. It's a great story mechanic and a refreshing offshoot of the generic sci-fi fable that is the Haloverse.


Elsewhere their is some great characters to fill out the ODST roster. The FNG is the strong silent type as usual but the rest of the crew is voiced by Firefly's Serenity crew. So, heavy trooper is given the gruff tones of Adam Baldwin, cocky pilot duties fall to Alan Tudyk and leader of the unit is Nathan Fillion, whose very presence can increase enjoyment in pretty much any production. The voice cast is a genius stroke for Bungie, highlighting both their commercial heft as a developer and the obvious love they have for the Halo fans.


But lets not forget Firefight, the only evidence of multiplayer on the ODST disc (all Halo 3 maps and modes were generously shipped with the game also) and a mode so good that it quickly outlived any accusations of being derivative (the mode is strikingly familiar to Horde mode in Gears 2).

Firefight brings all the scuba-tight mechanics of single and multiplayer Halo into co-operative arena based battle. Although it has since been built upon and made better for Reach, memories of those early days on ODST firefight will never fade. Provided you had some willing and able squad mates (no Firefight matchmaking in those days), ramping that diffuculty and rocking those skulls could eat up a whole night.

For all these things and more should ODST be praised. It dared to be different in a franchise where change was not welcome. It's visual style paved the way for the best game in the franchise and it's Firefight mode is one of gaming's best co-op experiences.
ODST is a significant triumph in a series full of them and anyone who passed it over on release should definitely give it a try now the sun has set on this beloved franchise.